Today there were 2 older toddlers, a girl and a boy, both accompanied and guided by their mothers. The girl was experienced, and knew how to use the mouse once the program (perhaps Dora, or something else) was up and running. Her mother quickly escaped into her novel, first while standing just behind her daughter, and later settling into a chair ten feet away. Both kids had on headphones. The boy was curious about the light shining from the mouse, but he didn't get to explore too much since his mother (or guardian) was controlling all of the action. She (the mother) seemed excited and engaged.
I was struck by how mesmerized the kids were, just as Ben had been earlier. Interacting with a cartoon character would have enthralled me at that age too. I was also struck that the girl, not more than 3, was using the mouse to move images around in a basic but very competent manner.
In reflecting on the implications of this activity for learning, I realize that I don't know where to draw, or whether one can or should draw, the line between entertainment and learning. The program was interactive and seemed to have the character of a puzzle, but at the same time it contains a narrative and a visually seductive virtual reality. The contrast between the behaviors of the two moms was also interesting. Computers can become a surrogate interlocutor/teacher, or they can be something that the teacher (parent) explores along with the student. The first arrangement is obviously the end goal and the more natural state of affairs. The boy whose mother assisted him will no doubt be using the program by himself within weeks or months, and his experiences and actions in the digital medium will become private in the de facto sense.
Their minds are engaged, but also isolated from the people around them.
